Direct3D 12 Feature Checker (April 2015) by DmitryKo https://forum.beyond3d.com/posts/1835185/ ADAPTER 0 "NVIDIA GeForce GTX TITAN X" VEN 10DE, DEV 17C2, SUBSYS 113210DE, REV A1 Dedicated video memory : 3221225472 bytes Direct3D 12 is supported Maximum feature level : D3D_FEATURE_LEVEL_11_1 (11.1) DoublePrecisionFloatShaderOps : 1 OutputMergerLogicOp : 1 MinPrecisionSupport : D3D12_SHADER_MIN_PRECISION_NONE (0) TiledResourcesTier : D3D12_TILED_RESOURCES_TIER_3 (3) ResourceBindingTier : D3D12_RESOURCE_BINDING_TIER_2 (2) PSSpecifiedStencilRefSupported : 0 TypedUAVLoadAdditionalFormats : 1 ROVsSupported : 1 ConservativeRasterizationTier : D3D12_CONSERVATIVE_RASTERIZATION_TIER_1 (1) MaxGPUVirtualAddressBitsPerResource : StandardSwizzle64KBSupported : 0 ASTCProfile : D3D12_ASTC_PROFILE_NOT_SUPPORTED (0) CrossNodeSharingTier : D3D12_CROSS_NODE_SHARING_NOT_SUPPORTED (0) CrossAdapterRowMajorTextureSupported : 0 GPU Node 0: TileBasedRenderer: 0, UMA: 0, CacheCoherentUMA: 0 ADAPTER 1 "Microsoft Basic Render Driver" VEN 1414, DEV 008C, SUBSYS 00000000, REV 00 Dedicated video memory : 0 bytes Failed to create Direct3D 12 device FINISHED running on 2015.04.03 21:20.46 2 hardware adapters found